By clicking View Page, you affirm that you are at least eighteen years old. may not be appropriate for all ages, or may not be appropriate for viewing at work. In early access since 2020, it’s now had a full 1.0 release on Steam and the complete creative vision from. 3D-models instead of sprites for weapons :: Prodeus General Discussions. even at 0 I feel a bit of a deadzoneĪl in all tho, yet another small indy dev getting the aiming in a shooter right, while Bungie, 343i and others can't be bothered to enter this decade of controller aiming yetĮdit: small nitpick, your aim speed doesn't adjust when aiming down sights for secondary fire modes, which can be jarring since you are switching to a narrower FOV while still having your normal turn speed. The melding of old and new Doom is exactly what Prodeus is going for, of course. I would recommend to reduce the Stick Dead Zone to 0 tho unless your controller has a worn out stick. I have it on 10.0 and it's a tad to slow for my tastes, but that's not a big issue. The only issue on controller that I personally have with it is that the look sensitivity settings could be higher. I personally use 0.40, which vaguely resembles the reaction curve I use in Apex Legends. What the devs here call "Look Acceleration" is actually the reaction curve! so no need to turn that off completely. 2D sprites to 3d models :: Prodeus General Discussions. Just as a small PSA, they mislabeled Look Acceleration in this game. Prodeus makes a very strong first impression.
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